import
Import a PNG image and convert it to Pixelsrc format.
Usage
pxl import [OPTIONS] <INPUT>
Arguments
| Argument | Description |
|---|---|
<INPUT> | Input PNG file to convert |
Options
| Option | Description |
|---|---|
-o, --output <OUTPUT> | Output file (default: {input}.jsonl, use .pxl extension for new format) |
--max-colors <MAX_COLORS> | Maximum number of colors in the palette (2-256, default: 16) |
-n, --name <NAME> | Name for the generated sprite (default: derived from filename) |
Description
The import command analyzes a PNG image and generates a Pixelsrc file containing:
- A palette with the detected colors
- A sprite with tokens referencing the palette
This is useful for converting existing pixel art into the Pixelsrc format for editing or animation.
Examples
Import Workflow
Convert a PNG image to Pixelsrc format. The import command detects colors and creates a palette and sprite definition.
# Input: hero.png (16x16 pixel art)
pxl import hero.png -o hero.pxl
# Output: hero.pxl contains:
# {"type": "palette", "name": "hero", "colors": {"_": "#00000000", ...}}
# {"type": "sprite", "name": "hero", "size": [16, 16], "palette": "hero", "regions": {...}}
Basic import
# Import with default settings
pxl import hero.png
# Creates hero.jsonl with detected colors and sprite data
Custom output format
# Output as .pxl format (preferred)
pxl import hero.png -o hero.pxl
# Output to specific location
pxl import hero.png -o assets/sprites/hero.pxl
Controlling colors
Color Quantization
Limit the palette size during import for retro-style constraints.
# Limit to 4 colors (Game Boy style)
pxl import hero.png --max-colors 4
# Result: palette has at most 4 colors
# Colors are quantized to fit the constraint
# Limit to 4 colors (Game Boy style)
pxl import hero.png --max-colors 4
# Allow more colors for detailed sprites
pxl import detailed.png --max-colors 64
Custom sprite name
# Name the sprite instead of using filename
pxl import player-idle-frame1.png --name player_idle
Color Quantization
When the source image has more colors than --max-colors, the importer will reduce the color count through quantization. This may result in slight color differences from the original.
For best results:
- Use source images that are already limited to your target palette
- Import at the original resolution (don't scale up before importing)
- Review the generated palette and adjust colors if needed
Tips
- Import works best with clean pixel art (no anti-aliasing)
- Transparent pixels are preserved
- Very similar colors may be merged during import
- Use
pxl showafter import to preview the result