init
Initialize a new Pixelsrc project.
Usage
pxl init [OPTIONS] [PATH]
Arguments
| Argument | Description |
|---|---|
[PATH] | Project directory (default: current directory) |
Options
| Option | Description |
|---|---|
--name <NAME> | Project name (default: directory name) |
--preset <PRESET> | Preset template: minimal, artist, animator, game (default: minimal) |
Description
The init command creates a new Pixelsrc project with:
- A
pxl.tomlconfiguration file - Directory structure based on the chosen preset
- Sample assets to get started
Examples
Initialize in current directory
# Minimal setup in current directory
pxl init
# With a custom project name
pxl init --name "my-game-sprites"
Initialize in new directory
# Create and initialize a new directory
pxl init my-project
# With preset
pxl init my-game --preset game
Presets
# Minimal: just config and one sample sprite
pxl init --preset minimal
# Artist: includes palette examples and common templates
pxl init --preset artist
# Animator: includes animation examples and frame templates
pxl init --preset animator
# Game: full setup with atlases, exports, and CI integration
pxl init --preset game
Presets
minimal
Basic setup for getting started:
project/
├── pxl.toml
└── src/
└── sample.pxl
artist
For sprite artists and designers:
project/
├── pxl.toml
├── src/
│ ├── characters/
│ ├── items/
│ └── palettes/
│ └── custom.pxl
└── build/
animator
For animation-focused projects:
project/
├── pxl.toml
├── src/
│ ├── sprites/
│ ├── animations/
│ │ └── sample_walk.pxl
│ └── palettes/
└── build/
game
Full game asset pipeline:
project/
├── pxl.toml
├── src/
│ ├── characters/
│ ├── enemies/
│ ├── items/
│ ├── tiles/
│ ├── ui/
│ └── palettes/
├── build/
└── .github/
└── workflows/
└── build.yml
Generated pxl.toml
[project]
name = "my-project"
src = "src"
out = "build"
[defaults]
scale = 1
format = "png"
# Game preset includes:
[export.godot]
enabled = false
resource_path = "res://assets/sprites"
[export.unity]
enabled = false
pixels_per_unit = 16
See Also
- build - Build project assets
- new - Create individual assets
- Configuration - Full config reference