Quick Start
Let's create your first sprite in under 5 minutes.
Step 1: Create a Pixelsrc File
Create a file called star.pxl with this content:
// star.pxl - A simple 3x3 star
{
type: "palette",
name: "star",
colors: {
_: "transparent",
y: "#FFD700",
},
}
{
type: "sprite",
name: "star",
size: [3, 3],
palette: "star",
regions: {
y: {
union: [
{ points: [[1, 0]] }, // Top
{ rect: [0, 1, 3, 1] }, // Middle row
{ points: [[1, 2]] }, // Bottom
],
},
},
}
This defines:
- A palette named "star" with two colors: transparent (
_) and yellow (y) - A sprite named "star" that uses regions to draw a 3x3 star shape
Step 2: Render to PNG
Run the render command:
pxl render star.pxl -o star.png
You now have star.png - a 3x3 pixel star!
Step 3: Scale It Up
For a larger preview, use the --scale flag:
pxl render star.pxl -o star_8x.png --scale 8
This creates an 8x scaled version (24x24 pixels).
Step 4: Preview in Terminal
For quick iteration, use the show command to preview directly in your terminal:
pxl show star.pxl
This displays the sprite using ANSI true-color in your terminal.
Step 5: Validate Your File
Check for common mistakes:
pxl validate star.pxl
If everything is correct, you'll see no output (success). If there are issues, you'll get helpful warnings.
What's Next?
- Learn about Core Concepts like palettes, sprites, and regions
- Create Your First Animation
- Explore the Format Specification for all available features
Tips
- Use semantic token names like
skin,outline,shadowinstead of generic names - The
_token is the conventional name for transparent pixels - Use shapes (
rect,circle,ellipse) for efficiency over individual points - Higher
zvalues draw on top of lower ones