palettes
List and inspect built-in palettes.
Usage
pxl palettes <COMMAND>
Subcommands
| Command | Description |
|---|---|
list | List all available built-in palettes |
show | Show details of a specific palette |
pxl palettes list
List all available built-in palettes.
pxl palettes list
Output:
Built-in palettes:
@gameboy
@nes
@pico8
@grayscale
@1bit
@dracula
pxl palettes show
Show details of a specific palette.
pxl palettes show <NAME>
Arguments
| Argument | Description |
|---|---|
<NAME> | Name of the palette to show (e.g., gameboy, pico8) |
Examples
# Show Game Boy palette
pxl palettes show gameboy
# Show PICO-8 palette
pxl palettes show pico8
Sample Output
Palette: gameboy
Colors: 4
darkest #0f380f
dark #306230
light #8bac0f
lightest #9bbc0f
Usage in sprites:
palette: @gameboy
Built-in Palettes
@gameboy
The classic Game Boy 4-color green palette.
| Token | Color | Hex |
|---|---|---|
| darkest | Dark green | #0f380f |
| dark | Medium green | #306230 |
| light | Light green | #8bac0f |
| lightest | Pale green | #9bbc0f |
@nes
NES-inspired color palette with 54 colors.
@pico8
The PICO-8 fantasy console 16-color palette.
@grayscale
8-level grayscale from black to white.
@1bit
Simple 2-color black and white palette.
@dracula
The popular Dracula dark theme colors.
Using Built-in Palettes
Reference built-in palettes with the @ prefix:
sprite:
name: player
palette: @gameboy
grid:
_ _ darkest darkest _ _
_ darkest light light darkest _
darkest light lightest lightest light darkest
See Also
- Format: Palette - Creating custom palettes
- Reference: Palettes - Complete palette reference
- new - Create sprites with built-in palettes